Notes
Slide Show
Outline
1
The Business Management Game
2
The Boardroom
  • The boardroom is where you will make decisions about running your company.
  • Click "+" to increase, or "-" to decrease


  • Students learn :
  • The  mechanics of making boardroom decisions in the game.
3
Adjusting Production
  • Note that in this example, your orders still exceed  your production.
  • In this case, you should increase your price to maximise profit.


  • Students Learn:
  • That they should raise their price if demand exceeds production capacity,
  • make some profits, and then buy more production capacity later.


4
Adjusting Prices
  • Note that in this example, your orders still exceed  your production.
  • In this case, you should increase your price to maximise profit.


  • Students Learn:
  • That they should raise their price if demand exceeds production capacity, make some profits, and then buy more production capacity later.


5
Virtual Share Market
  • This is your virtual share market where
  • you can track the share prices of all your competitors.


  • Students Learn:
  • That their companies, and their classmates’ companies,
  • are listed on a virtual share market, in which they can buy and sell
  • shares to increase their net worth.
6
More Graphs
  • Students Learn :
  • To investigate other players and companies to learn from their triumphs
  • and tragedies, and also to decide which shares they may like to buy.
  • Graphs available include total assets, cash on hand, production, sales,
  • retail prices, and advertising.
7
Market Information
  • Here you can see what the competitors are up to.
  • How well are they matching orders to available supply?


  • Students Learn:
  • That they are competing in a common market with their classmates.
  • The effect of price and advertising on market share and sales.
  • Which mix of price and advertising may be best for the current market conditions.
  • Which companies are being managed well, and may be targets for investment.
8
The Big Board
  • Here you can invest in the virtual share market. You must offer a price
  • slightly higher than the "Computer Valuation" to succeed.


  • Students Learn:
  • The mechanics of buying shares.
  • Evaluating potential investments e.g. by asset backing,
  • return on investment, market share, share price trends, etc.


9
Latest Share Transactions
  • Here you can see who was successful in buying shares during the last 60 seconds.
  • (60 seconds in this game represents 1 month of business activity).


  • Students Learn:
  • Who is buying which shares on the market, and at what price.
  • This will give them clues as to which shares they may investigate themselves,
  • and what price to offer.
  • The operation of a share market.



10
Profit and Loss Account
  • This is your "monthly" P & L account. It details the income and
  • expenditure for your company, and tells you your profit or loss after tax.


  • Students Learn:
  • Where their money is going.
  • Where they can cut costs.
  • What a profit and loss account is.


11
Personal Finance
  • This shows your latest dividend income after tax, and your net worth,
  • which is made up from your cash on hand and the value of your shares.


  • Students Learn:
  • Where their personal revenue comes from.
  • The meaning of "share portfolio".
  • The meaning of "net worth".
12
Hall of Fame
  • This is the scoreboard for the game. Look at the players who are doing well.
  • What are they doing right? Check out their marketing and investment strategies.


  • Students Learn:
  • How well they are doing in relation to other players.
  • Which players are doing well, which should spur students to investigate
  • other companies and their strategies.


13
Bank Statement
  • Statement showing actual cash movements during the month.


  • Students Learn:
  • About debits and credits.
  • To use financial information to extract useful business information.
  • For instance, from here they can work out their fixed and variable costs per unit.
  • They can see roughly how much operating capital they will need for the following month.
  • They can also see where they can cut costs if times get hard –
  • interest, advertising, dividend payouts, and production.


14
Financial Information
  • Students Learn :
  • How much money other companies are making in relation to their own.
  • They should take a closer look at the most profitable ones and learn from
  • what they are doing.
  • High cash reserves may indicate that a company is about to expand.
  • How will this affect their market share? Should they invest in this company?
  • Conversely low cash reserves may indicate that the company is about to “exit the market”.
  • Should they sell their shares in this company?
  • Should they pay off debt and reduce their interest costs?


15
The Business Cycle
  • There is a business cycle built in to the game, which is time dependent.
  • In this example, you can see a severe downturn in all company sales at the far side of the graph.
  • From the top of the hour (GMT time) until 15 minutes past, there is a boom.
  • From 15 minutes past until half past, the market growth slows.
  • From 30 minutes past until 45 minutes past, there is a recession.
  • From 45 minutes past to the top of the hour, there is a recovery.


  • Students Learn:
  • That the business cycle exists.
  • That they need to pay heed to forecasts.
  • How to survive in a tough climate.
  • How to take advantage of the good times.
16
Banking
  • Your company is able to borrow money from the bank.
  • You have five accounts at varying monthly interest rates, and varying credit limits.
  • Your credit limit will depend on how well you are running your company.
  • Run it well, and you will have plenty of credit for expansion.
  • Run it not well, and you will have no credit.


  • Students Learn:
  • That the more money they borrow, the higher the interest rate.
  • That good credit is essential for expansion of a business.
  • That idle money should be used to pay off credit.
  • To balance the cost of the loan against the money being made from it.
17
Boardroom Tool Tips
  • Mousing over the headings of the left hand side of the boardroom gives some very helpful hints.
  • These tool tips require a special version of HTML which may or may not be available from your server.
  • Information which may be helpful to your IT department can be found in the appendices.


  • Students Learn:
  • What the terminology means
  • Some useful hints about business strategy.


18
Boardroom Tool Tips

  • Students Learn:
  • That it’s no good ordering a new factory, and then not having enough cash to run it.
  • They will need working capital in addition to the cost of any new factories.
  • I like to use the example of buying a Ferrari and then not being able to buy the gas.
  • They will need to do a budget, including how much they can borrow from the bank.
  • They will need to decide if there is room in the market-place for new production.
  • They will need to decide if a new factory will be profitable, taking into account the extra costs,
  • the current supply and demand in the market, and the prevailing economic climate.


19
Boardroom Tool Tips
  • Students Learn :
  • That when you drive a new car off the lot it depreciates
  • on the other side of the pavement.
  • That running out of cash can be really expensive.
  • That accountants are ruthless in valuing assets.
  • That sometimes you just have to bite the bullet and take a loss
  • in order to survive at all.




20
Boardroom Tool Tips
  • Students Learn :
  • The limits to production.
  • That even big companies cannot always expand as fast as they would like,
  • but have to save money out of profits in order to expand.





21
Boardroom Tool Tips
  • Students Learn :
  • The difference between orders and sales.
  • That they need to balance orders, production, price, advertising, and stock levels
  • in order to maximise profit.




22
Boardroom Tool Tips
  • Students Learn :
  • The importance of maintaining a sensible level of inventory in order to take
  • advantage of any sudden surge in the market, without tying up so much money
  • in inventory that they incur huge interest charges.
  • Many features of this game call for sensible judgement.
  • They should notice the difference between stock meaning inventory,
  • and stock meaning shares.



23
Boardroom Tool Tips
  • Students Learn :
  • That they have control over how much they produce, up to the limit of the
  • production capacity.
  • There is a good opportunity here for teachers to pause the simulation briefly to
  • explain the difference between fixed and variable costs, and how to use this
  • information in making business decisions.
24
Boardroom Tool Tips
  • Students Learn :
  • That they have control over how much they charge for their product.
  • In this example, and extra dollar will mean approximately $120,000 extra revenue.
  • Would an extra $120,000 in advertising make up for any lost sales?
  • Could they get away with $100,000 in extra advertising, and make an increased profit?
  • Should they follow a high-price high-advertising strategy, or a low-price low-advertising one?
  • Would the same strategy work in all markets?


25
Boardroom Tool Tips
  • Students Learn :
  • That they have control over how much spend on monthly advertising.
  • Smart students will look at the “marketing” page to see what other players
  • are doing about the price/ advertising mix.
  • Even smarter students will look at the financial reports to see which companies
  • are making the most money, and what strategies they are following.
26
Boardroom Tool Tips
  • Students Learn :
  • That they have control over how much of the company profits they pay out in dividends.
  • If a company needs money for expansion -  for example to buy more factories,
  • it should retain a higher proportion of profits.
  • If it has no plans for expansion, or if it has plenty of cash,
  • it should disburse this money to the shareholders.
  • Of course, as a shareholder, each player will benefit from higher dividend payouts
  • and have more money to invest in the share market.
27
Pop Quiz
  • Students have a “Pop Quiz” to complete during the game
28
Setting up the Game
  • Go to     www.businessmanagementgames.com/standard


  • Or      www.businessmanagementgames.com/yourschoolsname


  • If you have been allocated a “school name” by BMG
29
Setting up the Game
  • Click on “Controllers”
30
Setting up the Game
  • BMG will provide you with a password
31
Setting up the Game
  • Click “Ok”
32
Setting up the Game
  • The Game is now running.
33
Setting up the Game
  • If you “Suspend” the game, you will arrive at this screen, from where you may resume,
  • or start a new game. Note also the option to compete against other schools.
34
Setting up the Game
  • Students go to www.businessmanagementgames.com/standard


35
Setting up the Game
  • Students click on “Students” to log on
36
Setting up the Game
  • Students whose computer crashes may pick up where they left off at “Re-Log On”
37
Setting up the Game
  • Students who wish to team up with an existing player may also use the
  • “Re-Log On” and their team-mates player identity