|
1
|
|
|
2
|
- The boardroom is where you will make decisions about running your
company.
- Click "+" to increase, or "-" to decrease
- Students learn :
- The mechanics of making boardroom
decisions in the game.
|
|
3
|
- Note that in this example, your orders still exceed your
production.
- In this case, you should increase your price to maximise profit.
- Students Learn:
- That they should raise their price if demand exceeds production
capacity,
- make some profits, and then buy more production capacity later.
|
|
4
|
- Note that in this example, your orders still exceed your
production.
- In this case, you should increase your price to maximise profit.
- Students Learn:
- That they should raise their price if demand exceeds production
capacity, make some profits, and then buy more production capacity
later.
|
|
5
|
- This is your virtual share market where
- you can track the share prices of all your competitors.
- Students Learn:
- That their companies, and their classmates’ companies,
- are listed on a virtual share market, in which they can buy and sell
- shares to increase their net worth.
|
|
6
|
- Students Learn :
- To investigate other players and companies to learn from their triumphs
- and tragedies, and also to decide which shares they may like to buy.
- Graphs available include total assets, cash on hand, production, sales,
- retail prices, and advertising.
|
|
7
|
- Here you can see what the competitors are up to.
- How well are they matching orders to available supply?
- Students Learn:
- That they are competing in a common market with their classmates.
- The effect of price and advertising on market share and sales.
- Which mix of price and advertising may be best for the current market
conditions.
- Which companies are being managed well, and may be targets for
investment.
|
|
8
|
- Here you can invest in the virtual share market. You must offer a price
- slightly higher than the "Computer Valuation" to succeed.
- Students Learn:
- The mechanics of buying shares.
- Evaluating potential investments e.g. by asset backing,
- return on investment, market share, share price trends, etc.
|
|
9
|
- Here you can see who was successful in buying shares during the last 60
seconds.
- (60 seconds in this game represents 1 month of business activity).
- Students Learn:
- Who is buying which shares on the market, and at what price.
- This will give them clues as to which shares they may investigate
themselves,
- and what price to offer.
- The operation of a share market.
|
|
10
|
- This is your "monthly" P & L account. It details the
income and
- expenditure for your company, and tells you your profit or loss after
tax.
- Students Learn:
- Where their money is going.
- Where they can cut costs.
- What a profit and loss account is.
|
|
11
|
- This shows your latest dividend income after tax, and your net worth,
- which is made up from your cash on hand and the value of your shares.
- Students Learn:
- Where their personal revenue comes from.
- The meaning of "share portfolio".
- The meaning of "net worth".
|
|
12
|
- This is the scoreboard for the game. Look at the players who are doing
well.
- What are they doing right? Check out their marketing and investment
strategies.
- Students Learn:
- How well they are doing in relation to other players.
- Which players are doing well, which should spur students to investigate
- other companies and their strategies.
|
|
13
|
- Statement showing actual cash movements during the month.
- Students Learn:
- About debits and credits.
- To use financial information to extract useful business information.
- For instance, from here they can work out their fixed and variable costs
per unit.
- They can see roughly how much operating capital they will need for the
following month.
- They can also see where they can cut costs if times get hard –
- interest, advertising, dividend payouts, and production.
|
|
14
|
- Students Learn :
- How much money other companies are making in relation to their own.
- They should take a closer look at the most profitable ones and learn
from
- what they are doing.
- High cash reserves may indicate that a company is about to expand.
- How will this affect their market share? Should they invest in this
company?
- Conversely low cash reserves may indicate that the company is about to
“exit the market”.
- Should they sell their shares in this company?
- Should they pay off debt and reduce their interest costs?
|
|
15
|
- There is a business cycle built in to the game, which is time dependent.
- In this example, you can see a severe downturn in all company sales at
the far side of the graph.
- From the top of the hour (GMT time) until 15 minutes past, there is a
boom.
- From 15 minutes past until half past, the market growth slows.
- From 30 minutes past until 45 minutes past, there is a recession.
- From 45 minutes past to the top of the hour, there is a recovery.
- Students Learn:
- That the business cycle exists.
- That they need to pay heed to forecasts.
- How to survive in a tough climate.
- How to take advantage of the good times.
|
|
16
|
- Your company is able to borrow money from the bank.
- You have five accounts at varying monthly interest rates, and varying
credit limits.
- Your credit limit will depend on how well you are running your company.
- Run it well, and you will have plenty of credit for expansion.
- Run it not well, and you will have no credit.
- Students Learn:
- That the more money they borrow, the higher the interest rate.
- That good credit is essential for expansion of a business.
- That idle money should be used to pay off credit.
- To balance the cost of the loan against the money being made from it.
|
|
17
|
- Mousing over the headings of the left hand side of the boardroom gives
some very helpful hints.
- These tool tips require a special version of HTML which may or may not
be available from your server.
- Information which may be helpful to your IT department can be found in
the appendices.
- Students Learn:
- What the terminology means
- Some useful hints about business strategy.
|
|
18
|
- Students Learn:
- That it’s no good ordering a new factory, and then not having enough
cash to run it.
- They will need working capital in addition to the cost of any new
factories.
- I like to use the example of buying a Ferrari and then not being able to
buy the gas.
- They will need to do a budget, including how much they can borrow from
the bank.
- They will need to decide if there is room in the market-place for new
production.
- They will need to decide if a new factory will be profitable, taking
into account the extra costs,
- the current supply and demand in the market, and the prevailing economic
climate.
|
|
19
|
- Students Learn :
- That when you drive a new car off the lot it depreciates
- on the other side of the pavement.
- That running out of cash can be really expensive.
- That accountants are ruthless in valuing assets.
- That sometimes you just have to bite the bullet and take a loss
- in order to survive at all.
|
|
20
|
- Students Learn :
- The limits to production.
- That even big companies cannot always expand as fast as they would like,
- but have to save money out of profits in order to expand.
|
|
21
|
- Students Learn :
- The difference between orders and sales.
- That they need to balance orders, production, price, advertising, and
stock levels
- in order to maximise profit.
|
|
22
|
- Students Learn :
- The importance of maintaining a sensible level of inventory in order to
take
- advantage of any sudden surge in the market, without tying up so much
money
- in inventory that they incur huge interest charges.
- Many features of this game call for sensible judgement.
- They should notice the difference between stock meaning inventory,
- and stock meaning shares.
|
|
23
|
- Students Learn :
- That they have control over how much they produce, up to the limit of
the
- production capacity.
- There is a good opportunity here for teachers to pause the simulation
briefly to
- explain the difference between fixed and variable costs, and how to use
this
- information in making business decisions.
|
|
24
|
- Students Learn :
- That they have control over how much they charge for their product.
- In this example, and extra dollar will mean approximately $120,000 extra
revenue.
- Would an extra $120,000 in advertising make up for any lost sales?
- Could they get away with $100,000 in extra advertising, and make an
increased profit?
- Should they follow a high-price high-advertising strategy, or a
low-price low-advertising one?
- Would the same strategy work in all markets?
|
|
25
|
- Students Learn :
- That they have control over how much spend on monthly advertising.
- Smart students will look at the “marketing” page to see what other
players
- are doing about the price/ advertising mix.
- Even smarter students will look at the financial reports to see which
companies
- are making the most money, and what strategies they are following.
|
|
26
|
- Students Learn :
- That they have control over how much of the company profits they pay out
in dividends.
- If a company needs money for expansion -
for example to buy more factories,
- it should retain a higher proportion of profits.
- If it has no plans for expansion, or if it has plenty of cash,
- it should disburse this money to the shareholders.
- Of course, as a shareholder, each player will benefit from higher
dividend payouts
- and have more money to invest in the share market.
|
|
27
|
- Students have a “Pop Quiz” to complete during the game
|
|
28
|
- Go to www.businessmanagementgames.com/standard
- Or www.businessmanagementgames.com/yourschoolsname
- If you have been allocated a “school name” by BMG
|
|
29
|
|
|
30
|
- BMG will provide you with a password
|
|
31
|
|
|
32
|
|
|
33
|
- If you “Suspend” the game, you will arrive at this screen, from where
you may resume,
- or start a new game. Note also the option to compete against other
schools.
|
|
34
|
- Students go to www.businessmanagementgames.com/standard
|
|
35
|
- Students click on “Students” to log on
|
|
36
|
- Students whose computer crashes may pick up where they left off at
“Re-Log On”
|
|
37
|
- Students who wish to team up with an existing player may also use the
- “Re-Log On” and their team-mates player identity
|